![]() Higher Leagues offer higher rewards to the most successful guilds in the Battleground wars, month after month, war after war. Winning guilds climb Leagues to fight tougher guilds, under performing guilds can drop a League to have an easier time. With Leagues based on performance and match-ups based on Leagues, now every guild, new or old, big or small, will fight guilds from their own League. Again, works great for the big guilds, but for the rest of the guilds on the server, not so much. That alone leaves too many guilds and too many players locked out. Leagues also eliminates the problem of big guilds, filled with big players, with big boosts, built over many years of play, who can simply overwhelm anyone who attempts to come up against them. No more sitting on the sidelines, or rushing unprepared through the ages to join the rest of your guildmates on the guild's preferred GvG map. The maps won't be tied to age, meaning for the first time the entire guild, regardless of the age of the individual players, can now work together and contribute equally to a common goal on a common map. GBG will also have unlimited maps that guarantee a foothold to each and every guild that wants to play. No recalc also means anyone, anywhere can participate in Battlegrounds anytime their playtime allows. Eliminate recalc and you eliminate recalc lag. Start over with a new concept that fixes the underlying problems of GvG by not repeating them. Recalc, one map per world, no ability to add maps for AF and beyond. GvG was broken the day it was released, because of it's fundamental design. Works great for the big guilds, but for the rest of the server? Not so much. The maps have long been locked up by the bigger GvG guilds and allies, leaving the rest of the guilds on the server completely locked out of GvG even if they wanted to play. Having one map per age, per world also locks out the vast majority of guilds and players from ever gaining a toe hold to start fighting GvG. More players in GvG during that same short time span will just make the lag exponentially worse. The lag/bugs everyone complains about all occur around reset, because everyone playing GvG plays GvG during the short span around reset. ![]() Reset time is the fundamental problem with GvG and why it can't simply be ported to, or opened up to mobile. I suspect the same issue that kept them from introducing an AF map using AF goods also prevented them from utilizing goods from any age on the kludged together AA map. When AF was released, the GvG code prevented them from adding an AF map, so they created the AA map as a compromise, knowing no future age specific maps would be coming. When GvG was designed, FoE hadn't planned to take FoE beyond FE. Inno said it's only 5%, but either way, it's a problem that's finally being addressed with Battlegrounds.
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